11. Solid Drawing – 12 Principles of Animation

11. Solid Drawing – 12 Principles of Animation

This video is based on the 12 Principles of Animation, as described by Frank Thomas and Ollie Johnston. So the next principle is called Solid Drawing. This principle is about making sure that forms feel like they’re in three-dimensional space, with volume, weight, and balance. One thing that makes animating a lot easier is being able to draw the figure from all angles. This requires knowledge of three
dimensional drawing. For example, when drawing a line on a sphere, It must follow the contour of the sphere’s surface. A straight line instantly makes the circle look flat. When drawing cubes, avoid making parallel lines. Lines should be bent towards the vanishing point, otherwise it’ll look like a flat symbol or a logo. When doing a rough pass of the character, use basic solid shapes like spheres, cubes, and cylinders, to construct the character, instead of
circles, squares, and rectangles. This’ll help you be mindful of the space they’re in. Another thing you can do is draw perspective lines on the ground, to keep track of their distance from the camera, so you can know when to draw them bigger or smaller. When moving on to the clean line version of your character, be very mindful of overlap and try to include it whenever
possible. Without overlap, everything appears to be on the same plane, but just adding a single line here and there can define where surfaces come out and where they recede. Another thing to note when doing lines
is to avoid symmetry. Symmetrical lines look flat. try to pair a straight line with a curved
line or offset two curved lines, so it looks more natural and dynamic The principle of solid drawing applies to 3D animation as well, in regards to portraying weight and
balance in the pose of a character. For example, avoid what’s called twinning, which happens when the arms and legs and other paired features are doing the exact same thing. This is a known affliction that animators have to make a conscious effort to avoid. Instead, lean it over to one side, or put
one hand on the hips, or give it a slouch, or do something to
show that it has weight, and has to keep its balance in a 3D
environment. So that’s all I’ve got for Solid Drawing, the last and final principle is called Appeal! Thanks for watching and I’ll see you in
the last video!

Dereck Turner

72 thoughts on “11. Solid Drawing – 12 Principles of Animation

  1. Dani_701 says:

    awesome ! and helpful as always  😀 Thanks!

  2. Christopher Flannery says:

    Wow for the 35,000 subs u have I'm surprised not many at all leave comments

    Keep up the epic animations

  3. Slamm Creator says:

    49th view

  4. Slamm Creator says:

    14th like

  5. Scifiguy's Minecraft says:

    Yet another amazing tutorial in this series.  Thanks again for making these!! They've really helped me a lot! 😀

  6. Jae Yoon Oh says:

    Thanks Thanks Thanks!!!

  7. Muesu says:

    Thanks man, awesome work

  8. Alan Matykiewicz says:

    I'm planning doing my own animations in the future, so those principles will be very helpful for me. Thanks for that.
    And by the way my name is Alan too.

  9. edvunc says:

    Wow Alan i have blender and im trying to make intro templates for blender also no music actually

  10. Adrian Gray says:

    Is that right hand a left hand? 🙂

  11. Sama says:

    i love dis series

  12. AlphaSeagull says:

    Nice. This is the one i need most. I suck at drawing.

  13. Ariel Elbert Budiman says:

    its never think on my head.. drawing people with basic 3d shape …. wow

  14. Axomite says:

    any plans for after the principals are done?

  15. Timoteo Alban says:

    Did he die

  16. Kacang Soya says:

    your tutorial is easy to learn…. its helpful! thx! 🙂

  17. Brian Kamp says:

    I am a 3D animation instructor, and I think you've done the best job I've seen illustrating the 12 principles (well…11 principles…can't wait for the last one).  Even easier to follow than Frank & Ollie's book.  Keep up the great work!

  18. Ahlam B. says:


  19. Essie Kawlni says:

    this actually helps in my new assignments thank you!!

  20. Francis de Cristo says:

    Thank you!

  21. Jerome Wang says:

    one more go !!

  22. Cyrus says:

    This scries truely helped me animate a lot thanks a lot alan becker!

  23. Mg Function says:

    love you man …just keep going

  24. Anton Persson says:

    What drawing program do you use?

  25. Darko Subotin says:

    These are really good! Great for reference! 🙂 Thanx a lot! 

  26. Master Productions says:

    These tutorials are awesome! I'm am starting to make animations and these videos are helping a lot. Can't wait for part 12!

  27. sandrammontoya says:

    I <3 your work

  28. Andrey Panarin says:

    Twinning is the thing that spoils my impression from IBM's "A boy and his atom" movie.

  29. Etelvino Almoco says:

    Ha Haaaa!!!! i finaly got you… you're asian!!!

  30. Randall Kelnhofer says:

    Good info

  31. TeamFlamingStones says:

    Nice! 511 likes and no dislikes should say something about the quality and clearness of your tutorial 🙂

  32. nino mamaladze says:

    great video!

  33. CVIIL says:

    What are you using to create your animations?

  34. WolfGr33d says:

    Wow, hehe 900th like 🙂 Thanks for the vids, very informative!

  35. Koolaid Man says:

    1:35 DO IT!

  36. drawings_magdaem says:

    it's a pleasure to watch your videos!

  37. pacman 125 says:

    im a you tuber too maybe if i do some animation maybe i will have more subcribers to help encorage me on my journy to be well known around the globe

  38. Mjeno says:

    This video series is amazing. Thank you so much for all those perfect explanations! I still have one question, though. Maybe it's a bit stupid, since I'm just getting into animation. Anyway: You illustrate all those principles by using rather lighthearted and funny examples. They fit perfectly for the sake of demonstration, however, they all look a lot like classic Disney/Pixar children's movie stuff (which is meanst as a compliment). However, to what extent do they apply to more serious formats aimed at adults? Is there a rule of thumb which principles apply less to those kinds of stories, and which are the most important to focus on? For instance, I don't imagine such an extent of exaggeration in the context of a dark and gritty storyworld, whereas staging is probably just as important as it is in a funny context.

  39. SquarD4RYC says:

    1:21 I think you ment 2D animation.

  40. Philipp Ruíz Lozano says:

    Thank you so much for this

  41. Nuni says:

    that is awesome man

  42. Mikołaj Janikowski says:

    This finger on right hand..

  43. Sankhya Bhowmik says:

    Thank you so much.

  44. 清道夫 says:

    This rule also must have exceptions. For example, what if you made a hole in the wall that REQUIRES twinning? It's possible, so you HAVE to.

  45. Aaron G says:

    the best tutorial than I ever seen, thank you so much!

  46. Shadow Bunny says:


  47. TheRealParasyte says:

    Y U NOT MAKE Maya 3D tutorials? Please do it, it'll help a lot of people. And by 'a lot of people', I meant 'me'.

  48. efenty FNT says:

    the link for ep. 11 is missing

  49. Alex Kyle says:

    This video helped me so much!

  50. Fuzify says:

    the goblins right hand is backwards

  51. Mr.MeleeModder says:

    Making solid drawing animations on adobe flash is like the game doom. It looks 3D, but it's not

  52. xXBrittany20Xx says:

    Awesome. I just decided to try drawing animation at home for fun to see my characters come to life, and this is the best video I've seen so far for how to animate.

  53. Aliance says:

    i was distracted by the animations

  54. Olav3D Tutorials says:


  55. Conor says:

    really well done series.

  56. Glitch Mushy says:


  57. Isac says:

    this is gold!

  58. Maurice Marsh says:

    so…… are you the one who make this video or did someone else do it for you.

  59. T H E C A T S G A M E R says:

    I'm not very good at drawing so I can only draw cubes and square shaped drawing in 3D so I can't draw circular shapes like spheres

  60. Abdiel Nuñez says:

    which software did you use to create the animations?

  61. Chris Blount says:

    Great series. Really easy to understand. I appreciate all the effort you put into this.

  62. Yougi G says:

    1:09 dude has 2 left hands

  63. Crokuran says:

    "Rectangles" 0:45 in an extremely low voice and I'm saying this for no entire reason but that it sounds weird.

  64. Landon Drawz says:

    100th comment

  65. Toby Nickel says:

    this shit has me woke. better animation is happening for cuz of these pointers

  66. pusang_ kida says:

    uhm black screen?

  67. Gas mask gameing says:

    He had milk

  68. Goosetooth says:

    can you make a video on perspective too? I've tried studying it and watching some tutorials on it too but it just really confuses me

  69. Zacky says:

    1:06 who else noticed he drew the hand facing the wrong direction

  70. Oliver the great western engine number 11 says:

    Mr. Becker i know i animate stop motion and 3d animation this tutorials are awesome!!! 100% approved to all the animators! (Note:favorite principle is the secondary action.)

  71. mariarzyt says:

    Those perspective lines are an awesome idea thanks

  72. Gazzola says:

    2:03 What is the video with the Slowpoke?

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